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How to use reshade
How to use reshade










  1. How to use reshade how to#
  2. How to use reshade 1080p#

That means it can render a static 1920x1080 scene at 5431x3055 resolution and then downscale it (mind that, "8x" means not by axis, but the area count of pixels.

how to use reshade

TAA itself is equivalent of 8x SSAA, nowadays. So, for each pixel of each object, the best type of TAA decision is made and applied. It can "make" different rejection/acceptance threshold values for each pixel based on what it learnt for that particular game by the trainers. DLSS's machine learning takes over and says there is no single algorithm for the entire game. takes this rejection algorithm a step further. These lost details will be displayed as errors/artifacts/aliasing when looked carefully.ĭLSS 2. A big house that is closer to the camera can benefit nicely from a high rejecting and blurry TAA (it is a blocky build after all) but the distant trees with lots of small branches and leaves will lose lots of detail. Using higher quality and higher resolution textures makes things harder because in a game scene, things may be at different distances and may come in different geometric angles. If the opposite way is chosen, more flickering with sharper graphics (Shadow of the Tomb Raider, Horizon Zero Dawn) occur. If you keep rejection value high, less flickering and errors occurs but it has more blur (Skyrim, RDR 2, Metro Exodus). This threshold is decided by the game developers and there is no golden value. A TAA algorithm has a threshold value and according to that value, a new pixel color value is either accepted (displayed) or rejected (not displayed) based on the neighboring and previous values. It is basically a clever TAA with highest quality textures. Feel free to skip to the TL DR section if you are not interested in too many technical details)

How to use reshade how to#

(this part explain what DLSS, TAA are and how to mimic DLSS. It'll allow you to better tune your performance/resolution ratio. Insert middle values that are different by 160px horizontally, like 2240x1260 or 2880x1620.

how to use reshade

I noticed, width of the resolutions are incremented by 320px, like 1080p-to-1440p-to-1800p etc.

  • If you need, use "this method" to add more resolutions.
  • AMD already has the upper hand when it comes to resolution scaling. They use their own scaling filters and their quality varies.

    How to use reshade 1080p#

    So, I sometimes play at 1080p or 1260p (middle of 1080p and 1440p). I have an 1440p screen and that may be too much for some games at ultra settings. You need 2 things: a) Gaussian Blur b) AMD Fidelity FX Sharpen. Here is my homemade DLSS formula that I'm using with my 5700XT:įirst, download Reshade.












    How to use reshade